Standard Toolbar | Ulead GIF Animator 5 Basics
Revised Aug 6, 2018
Ulead GIF Animator 5's Standard Toolbar has the basic stuff... File, edit, view, and help. Then there's the GIF specific things, object and frame. The bells and whistles follow with filter and video F/X. (We'll get into the bells and whistles in another tutorial. This tutorial is for the basics.)
Below that are the icons: New, open, save, add image, add video, favourite image editor, undo, redo, cut, copy, paste, canvas size, global information, etc. Hold the cursor over the icon and a tool tip will appear and tell you what it is (not on this page, but when you're using UGA 5).
Things like new, open, and save are common to almost all software. New starts a fresh blank image, which you can start adding images to.
Open will open an existing image file. Just click the Folder icon or select "Open Image..." to open these file types: GIF, BMP, EPS, IFF, IMG, JPG, MAC, MSP, PCD, PCT, PCX, PNG, PSD, PSP, TGA, UFO or UGA.
The drop down menu gives these options for Open: "Image...", UGA (Ulead GIF Animator), UFO (Ulead File for Objects, used by Ulead PhotoImpact and UGA 5), PSD (Photoshop), PSP (Paint Shop Pro), or "Video..." files. If you select to open Video files, then GIF Animator 5 is expecting this file type to be selected. It may give an error if you select a file that is not a supported video file type. (See also "Add Image" and "Add Video" just below).
UGA 5 will let you save in GIF, UGA, UFO, or PSD formats. You can also save as image files, which will save either the selected frame or all frames in JPEG or PNG format. There is also the option to save "As Video File..." in these formats: AVI, FLC, FLI, FLX, MOV, QT and MPG. Lastly, you can save your animation as a Macromedia® Flash (SWF) file with BMP or JPEG.
Add image will add an image object to your animation. This is for adding an image you already have on your computer. You have the option of adding it to just the current frame (the frame selected in the Frame Panel) or inserting it as a new frame. As noted above, many file types are supported. You can add more than once image from a folder at a time, using CTRL+click or SHIFT+click. Note that if you are using the option "Insert as new frames" you should first select the image you want in the last frame, and work backwards.
Add video will let you insert a video file as individual frames. You can add all or just a short clip of the video. Supported file types are Microsoft AVI (.avi), AutoDesk Animation files (.flc, .fli, .flx), Quick Time movies (.mov or .qt), or MPEG (.mpg, .mpeg, .mpv, .dat, .mp2). Clicking the Duration button will let you select the start and end frames you desire. Warning: Be careful how many frames you insert! If you're using an older, slower PC, this could take a long time and really slow your computer down considerably. I know this from experience...
Favorite Image Editor will let you edit your individual objects in any program (which must be already installed on your computer!) that supports .psd (Adobe Photoshop, Adobe PhotoDeluxe or JASC Paint Shop Pro) or .ufo (Ulead PhotoImpact) formats. The icon shown here depends on which image editor you used last. If you haven't configured this yet, it will be blank. To add image editors, click on the down-arrow beside the icon and select Organize Favorite Image Editor. You can add, delete or edit your image editors here by typing in the name of the program and then browsing to find it's .exe file.
When you open the external image editor, you will notice that not all objects will be visible in the composite image. Whatever objects are visible in the frame that's selected in GIF Animator 5 are the ones that are visible here. You can change the visibility in the external editor if you like.
Once you are done editing, just save the image within the image editor and GIF Animator will pop up again.
For further information, see the Replacing Objects tutorial.
Undo and redo are standard buttons for most software. UGA 5 has up to 50 levels of undo and redo, so if you really mess up, you can click here to go back to just before you messed up. Very handy... I've used it many times myself!
Cut, copy and paste. We've all seen these before. However, when working with the text tool, if you want to copy and paste text from another program, you must paste using the keyboard shortcut "Ctrl V" to paste text into the text dialog box. If you want to copy text from the text dialog box, use the keyboard shortcut "Ctrl C."
Canvas size sets the overall dimensions of your animation in pixels. A useful button. If you have imported an image file that is bigger than your original canvas size, here is where to fix it. Look at the object manager panel to see the size of your largest object, and put those values here.
A comment can also be added here. Some animators will put their credit here, such as "This animated gif was made by Elmer Fudd with Ulead GIF Animator 5" or the like. Further information on comment blocks is found in the Optimization section of the Workspace.
Distribute to frames. When you select two or more objects on the Object Manager panel (we're getting to that) this button becomes active. When you press it, the bottom-most object you selected goes to the frame you have highlighted; the object up from that goes to the next frame to the right, and so on. If you have only one frame or have selected the last frame, new frames will be created for the objects. If you had made all your frames in another program and imported them as objects, this would easily convert them to frames.
Synchronize Objects Across Frames. This lets you take one or more objects in a specific frame of your choice and add them to one or more other frames, in the same location as your source frame. Thus the term synchronize. This is a very handy function. For example, let's say you have an 18 frame animation, and you want an object to be visible and in the same location in all frames. Instead of clicking on each frame, one by one, and adding and positioning the image, you would use this feature and do it much quicker and more efficiently. You would add and position the object in one frame, then use this button to make it visible to all frames. Play with this feature and get familiar with it - it will become a good friend!
Before you click the button, hold down your Ctrl key and click on all the objects you want to synchronize. Then hold down the Ctrl key and click on the frames you want the object(s) synchronized on, then your source frame. Then click the Synchronize button. When you click on it, the following pops up:
As you see, this lets you select from several options. First, select the frame that contains the source image you want to synchronize from the drop-down menu. Select either all objects or active objects. (Active Objects are objects that are highlighted in the Object Manager panel. In the screen shot at the beginning of this tutorial, the face is the active object.) Then select what object attributes you want to copy to the other frames. Finally, select which frames you want: all or just the ones you previously highlighted. Click "OK" and you're done.
In brief form:
- Select source image Select the source frame from the drop-down menu.
- Objects to synchronize Select to synchronize all the objects or only those selected.
- Apply the following attributes
- X-offset Synchronize the horizontal position of the objects.
- Y-offset Synchronize the vertical position of the objects.
- Transparency Synchronize the transparency of the objects.
- Visibility Synchronize the visibility of the objects
- Lock Synchronize the position lock attribute of the objects.
- Merge mode Synchronize the composite characteristics of the objects.
- Apply to Apply the synchronization to all frames or only those selected.
Flatten Frames As Single Object. This will take all the objects in the frame (or frames) you've selected and turn them into a new object (or objects if you selected more than one frame). Your original objects remain untouched, you've just combined them to make a new single object. Try it out and see.
Preview in... and Help. These will let you preview your animation in Internet Explorer, Netscape (remember Netscape?), or other browser you may have. UGA 5 will automatically detect Internet Explorer and older versions of Netscape. If you have another browser, you can add this in the Preferences found by clicking "File."
Only one browser in addition to Internet Explorer (IE) and Netscape can be added. If you have more installed, you'll have to go here to change it to view it in the other(s).
If you don't have Netscape installed (these days, who does?) but have two other browsers in addition to IE, you can uncheck the auto-detect option and manually browse to another browser, as shown in the image to the right. The Netscape icon will still be there, but in this example, Opera will open instead.
Using the Preview in Browser will let you see how your animation will look on the web, and let you see how different browsers may handle it.
The last one is Help. Don't be embarrassed to click here. It's there to be used when you're confused.